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Post by Anna on Jun 6, 2008 5:59:38 GMT -6
Magic can not be created when you create your character. Magic and other gifts are given as a reward to people who are active or win contests/giveaways. If you have a suggestion for a power, please share it with us on the Suggestions Board.
-----> Common Powers These are the most common or basic powers on the site, if a character is given a power, chances are that this is it.
-- Enhanced Strength Has twice the strength of a normal wolf. A pretty safe gift to have.
-- Cloner Can create 4 clones of oneself momentarily. These clones can attack and function like anyone but are very light weight, and are easily damaged. Once they have received some damage or ran out of time they will disappear. The more skilled the cloner is, the longer his clones can stay and more powerful they'll be.
-- Force Shield Can create an invisible force shield of energy that takes the shape of a dome. It doesn't hurt for others to touch it. The more experienced the fox is the more stronger the shield can be. A relatively safe ability to have.
-- Lightning Element Can control and create lightning and thunder even in peaceful weather. Foxes must be careful when using this power or they may shock themselves of something/someone else by mistake.
-- Fire Element You can control fire. You can bend it like a weapon, set fires, or simply have a way to warm yourself. However this is a dangerous art, it can burn- kill anything in it's path and if an inexperienced user becomes too angry they may cause a self-destructing explosion.
-- Water/Ice Element Much like the fire element except with water and ice. You're able to create water in thin air, and freeze it into ice. Like the fire element if the user becomes too angry they may freeze themselves to death.
-- Wind Element Can create wind and use it to their liking. Experienced foxes can even create small tornadoes. These foxes are generally graceful and have a somewhat floating ability when running and jumping.
-- Telekinesis The ability to levitate objects or creatures around them. The more skilled the fox is the longer and heavier the object the user can handle.
----> Uncommon Gifts These gifts are slightly more uncommon, but certainly not unheard of.
-- Healer Can heal wounds, mend bones and heal those infected by venom or illnesses. Can not heal or save others from old age. The more experienced and older, the better the outcome. Healing tends to take much energy and inexperienced foxes doing something too much may severely hurt themselves or even cause their own death. Somewhat of a rare gift uncommon gift.
--Regeneration Can heal wounds, mend bones, and heal themselves if infected by venom or illnesses. Can not save themselves from old age. Regeneration is for the most part involuntary, and takes out a lot of energy from the user. Regenerators cannot heal others.
-- Empath Can feel others emotions and sometimes alter them. It also causes those to be very emotional to those who haven't learned control of it. This is a rare and dangerous gift to have.
-- Illusion Can make others see delusions. Inexperienced foxes can make others see illusions for a short time and they must be in somewhat close range of their victim. Experienced foxes can do it from a far away distance, make it more intense, and may even be able to make it come on and off for months. Those who can't control it well, may have it back fired and see illusions themselves.
-- Sleep Sleep is like a hypnotizing power. One looks the other straight into their eyes, and eventually they'll fall asleep. They have to be in close range however, and the other would have to be willing to look the hypnotizer in the eyes. However, Sleep usually drains the hypnotist's powers and it's said that the hypnotizer can be asleep for up to three straight days.
-- Guided Guided by a creature such as a bird, reptile, rodents, bats, and even small monkeys. If separated they become weaker, left away from each other too long it can be fatal. If one dies, the other will too. They can communicate with each other and other foxes. You may control your animal however you like, but animals larger than foxes can't be used as guardians.
----> Highly Uncommon Gifts See uncommon above you.
--Wings Wings are a thing that long ago died out with the last war. Wings have not been seen since the last male of Liro, Rat, who was killed during the Nuclear's return. A fox with wings is given the ability to fly. Foxes with wings can hunt from the air, have enhanced sight or hearing, and at "light-boned". If you are a wing user, take caution when on the ground. Wings are heavy, unnatural things.
--Elementalist Any fox gifted with an Elementalist power is able to briefly control any element. This is a highly draining power, but if you are able to master the key to control then your character could even command several elements at once. A downfall of this is that your character will take years to learn this, and they will probably never gain the knowledge that is required to master all of the elements to their full potential. If your character is an elementalist, they also run the risks that ALL elements posses. (See common elements for more risks.)
----> Rare Gifts In order to have a creature with a rare gift, you must already have at least one character who you've been active with. You must ask permission from this account. Please note, usually those with rare gifts will have an important role in the game plot.
-- Voice Able to calm fights and angry riots, call any creatures to come, anger any creatures in ear's reach. Basically mess with any around with your howl. It is said that you can call the gods with the voice.
-- Mind Breaker A lower version similar to Cognition, and similar to Empath. The user is able to alter the other's emotions through their thoughts, and temporary control of their thoughts and emotions. As the user becomes more experienced, the longer they can alter the other's thoughts and emotions. User's can also send messages to another through thoughts, and more experienced users can send breif images.
-- Feawen (females only) The prophets and fortune tellers of the land, they are extremely intelligent and are able to read the stars, moon, sun, clouds, and natural fires. They can feel another fox's inner feelings, sensing whether their angry, depressed, etc. They often have dreams of the past, future and the dead speaking to them.
-- Energy Blast Similar to the lightning element as it has negative energy but unlike the lightning element it's user has no control over the weather and can be created in thin air and shaped in any shape (but is usually shaped wavy strings or in balls). A powerful energy blast can easily kill another creature, so it must be used carefully. This is a rare and one of the most powerful gifts to have. If the fox becomes extremely emotional or focuses his energy so much it can cause an explosion, if this happens those close by him/her will be extremely wounded and the user will most likely be dead.
----> Extreme Gifts Don't even think about asking for these yet. They are not available, sorry. :c
-- Fingon Only a few have had this power, thus not much is known about the fingons. Most agree that fingons are enhanced physically, are able to survive serious injuries, and have a little bit of every power. With such great power they are often thought to be crazy, they go through moments of only seeing things others can't. Ghosts, spirits and they hear voices in their head and sometimes have quick visions of what will happen in a moment later. If mastered it can be used freely and however they want.
-- Cognition Able to read other's mind, lies, truth, emotions, and sometimes go through moments of seeing another's memories. For those able to master this power, they are able to speak with other Cognitions or send thoughts into another's mind. Not all Cognitions are able to freely probe another mind, most hear things accidentally, this is especially true when a fox is first gifted with Cognition. Be warned, Cognition is as only slightly more common than Fingon.
-- Salamander The ability to blend into your background. In other words, you become transparent against any background you walk into. Less experienced users aren't able to control it well enough to stay one solid color, while experienced users have more control of whether they stay transparent colored or solid colored. The more experienced you are the more 'invisible' you'll seem to others.
-----> Extinct Gifts These are gifts that may exist on the site, but are plot based or are not available to the public. Sorry. :c
--Shape-shifting Shape shifters do exactly what their power suggests, they shift from one form to another. It is rumored that shape shifting foxes have the ability to take on more than one shape...but no fox has ever seen a shape shifter. They are thought to be an "extinct" gift; one that hasn't been given out since the mutation began nearly 30 years ago.
--Immortality Immortality is the ability to live for a extremely prolonged period of time. They are immune to disease and age very slowly. In theory immortals can live forever. When an immortal reaches the age of 50+ they become sterile and can no longer produce offspring. Immortals can be killed. They are not indestructible, but in fact are quite the opposite. You can physically injure an immortal to the point of death with teeth and claws and really any weapon. However, because of their prolonged life - Immortals may be excellent fighters because of experience and collected knowledge over time.
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Post by Anna on Jun 6, 2008 6:00:21 GMT -6
Characters with Magic:
-----> Common Powers
-- Enhanced Strength -none
-- Cloner -none
-- Force Shield -none
-- Lightning Element -none
-- Fire Element -none
-- Water/Ice Element -none
-- Wind Element -Ivar -
-- Telekinesis -none
----> Uncommon Gifts
-- Healer -none
--Regeneration -none
-- Empath -none
-- Illusion -none
-- Sleep -none
-- Guided -none
----> Highly Uncommon Gifts
--Wings -Ajax -
-- Elementalists -none
----> Rare Gifts
-- Voice -none
-- Mind Breaker - Ajax -
-- Feawen (females only) -Chepi -
-- Energy Blast -none
----> Extreme Gifts
-- Fingon --none
-- Cognition -none
-- Salamander -none
-----> Extinct Gifts
--Shape-shifting -none
--Immortality -none
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Post by Anna on Jun 6, 2008 6:00:29 GMT -6
These are characters with custom or original gifts or curses. These range anywhere from Enhanced magic two not being able to breed for a season.
Characters with Gifts: none
Characters with Curses: none
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